04:30:37 pm <nemopaice> LOL Ok, Hello everyone. I am going to go over the basics of the Julian style
04:31:17 pm <nemopaice> The first thing is to start a new flame on the top left of the transform panel
04:31:37 pm <nemopaice> you will have two triangles
04:32:02 pm <nemopaice> Now, in the variations tab, go ahead and remove the linear variaqtions from them
04:32:42 pm <nemopaice> Once you're done go ahead and select transform 1 and set the Blur to .5
04:33:29 pm <nemopaice> In triangle 2 set the Julian to .75 or 1
04:33:53 pm <M1tchellEX> looks like an orby thing now
04:34:30 pm <nemopaice> then again with triangle 2, go to the variables tab and set the power to a higher number like 20 or more
04:34:56 pm <nemopaice> This will give you the "teeth" the higher the number the more teeth you will have
04:35:26 pm <nemopaice> On the "julian power" set it to atleast 1.5
04:35:44 pm <nemopaice> The higher that number the longer the teeth will be
04:35:54 pm <uewebawo> do you mean distribution? since we just set the power.
04:36:38 pm <nemopaice> Now this next part is hard to explain right off the bat so I will give you the coordinates and you can adjust it how you like it after you see what it does
04:36:40 pm <Khan71> julian power?
04:36:57 pm <ClaireJones> Under the variables tab.
04:37:13 pm <nemopaice> Well it's julian dist,
04:37:41 pm <ChiliSan> still no teeth.
04:37:52 pm <Platinus> ChiliSan: wait a secod
04:37:54 pm <lyastri> teeth come later
04:38:03 pm <ChiliSan> ah
04:38:05 pm <M1tchellEX> ChiliSan: Juding from grand julians i've seen before, you have to make 2 or 3 more transforms before you see the teeth
04:38:13 pm <one-tough-one> or lower the power number to see them now
04:38:29 pm <nemopaice> I just do the teeth early thats all
04:38:43 pm <nemopaice> anyhow, in the "Transform tab" set these numbers
04:38:45 pm <Platinus> The deal with the teeth is, you have to alter the second transform tin order to see/get them
04:39:04 pm <nemopaice> yest...thats the triangle we should be on
04:39:31 pm <nemopaice> X =1,0
04:39:59 pm <nemopaice> y=0.6, 0.19
04:40:06 pm <Croidin> is that... first number 1, second 0?
04:40:14 pm <M1tchellEX> yay I see teeth
04:40:34 pm <nemopaice> How is everyone else so far?
04:40:41 pm <Nestalgica> nemopaice
04:40:43 pm <Platinus> toothalicious
04:40:47 pm <BrotherNumsi> good!
04:40:48 pm <one-tough-one> toothy
04:40:49 pm <lyastri>
04:40:51 pm <ClaireJones> No problems here.
04:41:00 pm <nemopaice> I am doing this along with everyone as I type as to try and not go to quickly
04:41:19 pm <M1tchellEX> so is O at 0,0 still?
04:41:23 pm <Croidin> x = 1,0.... first place 1, second place 0?
04:41:23 pm <nemopaice> Yes
04:41:36 pm <M1tchellEX> Croidin: yes
04:41:39 pm <Nestalgica> Yes to both
04:41:40 pm <Croidin> ok, tnx
04:41:46 pm <Khan71> no teeth
04:41:58 pm <nemopaice> Ok go ahead and add a new triangle
04:42:12 pm <utak3r> switch to triangle tab
04:42:24 pm <nemopaice> It will be the top left with the + sign for those who don't know
04:44:15 pm <M1tchellEX> anyway so do you remove the linear from this new transform?
04:44:24 pm <nemopaice> Yes
04:44:30 pm <Khan71> KainApophysis: TYVM
04:44:40 pm <nemopaice> and add Julian set to around2 or 2.5
04:45:15 pm <M1tchellEX> now it's starting to look like a julian
04:45:16 pm <nemopaice> then switch to the variables tab again
04:45:56 pm <nemopaice> Set Julian power to 2 and set the Dist. to around negative 1
04:46:00 pm <Khan71> is it julia or julian? Maybe that's my problem
04:46:06 pm <nemopaice> Don't use the 10-key
04:46:09 pm <Nestalgica> Julian
04:46:12 pm <Khan71> ty
04:47:01 pm <nemopaice> Now go to the Triangle tab
04:48:05 pm <nemopaice> And in the middle you can switch the numbers to .1 to move the triangle up, down, left or right
04:48:27 pm <nemopaice> and move it right 3-4 times
04:48:48 pm <M1tchellEX> now THAT looks like a grand julia
04:49:08 pm <M1tchellEX> julian*
04:49:42 pm <nemopaice> You may have to rotate your window view but that's basically it. Under triangle one you can add just a little bit of swirl and polar or whatever to give it a little extra
04:49:54 pm <Nestalgica> Awesome, nemopaice
04:50:05 pm <utak3r> one word from me...... change the weight to 2
04:50:11 pm <Nestalgica> Thanks for those basics
04:50:18 pm <nemopaice> I went along with you all on this so I hope I didn't lose anyone.
04:50:39 pm <nemopaice> You're welcome. I will have a new tutorial up on my site tonight or tomorrow
04:50:53 pm <one-tough-one> utak3r change the weight to 2 on which triangle
04:50:59 pm <M1tchellEX> nemopaice: Thanks a bunch :v keep up the awesomeness
04:51:02 pm <utak3r> the last one
04:51:10 pm <one-tough-one> Thanks nemopaice good luck on the test
04:51:14 pm <TaraRoys> Thanks, nemopaice!
04:51:16 pm <one-tough-one> thanks utak3r
04:51:16 pm <nemopaice> You're all welcome and thank you I need the luck
04:51:18 pm <Croidin> thanks nemopaice, and gl on your test
04:51:20 pm <lyastri> utak3r: That really made mine pop nicely.
04:51:37 pm <theblackline> okies so my question about the weights
04:51:46 pm <nemopaice> go ahead
04:51:49 pm <theblackline> is acctualy based on a param i am working on
04:52:53 pm <nemopaice> On trianlge three, You can boost the wieght up to something like 2 and it will be more stronger of a flame
04:53:18 pm <one-tough-one> or take that weight number even higher
04:53:27 pm <theblackline> i am not sure how to explain this but if i increas the weight of on transformation then set a variation to a lower setting in like sphereical would that make for a smaller sphere if i have the transform small too?
04:53:46 pm <nemopaice> Yep The one I have been working on has a weight of 20
04:54:11 pm <theblackline> mind if i post teh param and tell you what i am looking at trying to do
04:54:11 pm <TaraRoys> theblackline: The answer to that one it it depends.
04:54:46 pm <one-tough-one> Thanks again nemopaice
04:54:49 pm <TaraRoys> ThePieProphet: The weights make everything associtated with that transform more visible. It gives a transform far more influence over teh fractal.
04:55:04 pm <TaraRoys> ThePieProphet: Sorry, that last comment was supposed to be to thebl
04:55:43 pm <Nestalgica> I think they're ready for you, ClaireJones
04:55:53 pm <Phoenix-22> Yep, take it away Claire.
04:56:04 pm <ClaireJones> All right. I already have what I'm going to say prepared, so if anyone has questions just ask. .
04:57:01 pm <ClaireJones> Okay, so I set up a Julian a little differently than Nemo.
04:57:45 pm <ClaireJones> Since we had the basic Julian, I'm going to hurry through the first part to get a more "advanced" looking Julian.
04:58:47 pm <ClaireJones> Make a new flame by clicking on the New Blank Flame button in the upperlefthand corner of the Tranform Editor's toolbar. (Like how Nemo said.)
04:59:28 pm <ClaireJones> Yay, it's a funky, dotty square. There should be two transforms, both with Linear 1.
05:00:07 pm <ClaireJones> In the Transform Editor, select Transform 1. In the Variations tab, set Linear to 0 and Gaussian Blur to 0.3.
05:00:59 pm <ClaireJones> BTW, my underscore doesn't work on this keyboard, so I won't be using the "correct" terms. :)
05:01:52 pm <ClaireJones> Switch to Transform 2. Still in the Variations tab, set Linear to 0 and Julian to 1. Under the Variables tab, set julian power to 2 and julian dist to -1.
05:03:09 pm <ClaireJones> I need to point out, that Linear is almost never used for Julians and if they are, it will generally be for Transform 1 (the Blur Transform). I kinda sort of forget to say that in my tutorial...
08:04:35 pm <ClaireJones> Change to the Triangle tab. Change the Rotation value to 45. On either side of the Rotation value are two buttons. The outer buttons rotate the transform automatically 90 degrees. The inner buttons rotate the selected transform by the chosen value. Still on Transform 2, click the Rotate Counterclockwise button on the immediate left once. Everyone got that?
08:05:15 pm <Croidin> yes
08:05:30 pm <Khan71> got it
08:05:30 pm <BrotherNumsi> got it, inverted pyramid
08:05:30 pm <Discarn8> Got it, ClaireJones
08:05:40 pm <KainApophysis> yeah got it :D
08:05:52 pm <nemopaice> Good to go here
08:05:56 pm <ClaireJones> Okay. Make sure that the Move function is 0.1 (the setting next to the up/down arrows. Move Transform 2 up three 0.1 units.
08:06:05 pm <one-tough-one> yeah... not inverted pyramid but I am playing with other variations
08:06:33 pm <ClaireJones> What variations are you using?
08:07:06 pm <one-tough-one> started with square instead of gaussian but it looks good
08:07:37 pm <theblackline> ^^; did something wrong cause he has a circle thing
08:08:30 pm <theblackline> i have a fuzzy circle and two dots
08:08:50 pm <M1tchellEX> theblackline: check if blur is 0.3 and not 1
08:09:07 pm <ClaireJones> Have you moved Transform 2 yet, blackline?
08:09:35 pm <theblackline> yup t2 is moved and rotated
08:10:55 pm <ClaireJones> I think it might still be okay. There might be an issue with the gradient. Also, this julian will look different right off the bat because we're using Gaussian blur and not regular blur.
08:13:27 pm <GasmaskOctopus> KainApophysis: was it pot hocket chicken mcfarley?
08:13:56 pm <ClaireJones> To everyone else: Go to the Adjust Window. Under the Camera Tab, set the Rotation to -45. This sets up the basic Julian framework.
08:15:38 pm <ClaireJones> Add a new transform. Set Transform 3 to variations Linear 0 and Julian 0.2. Switch back to the Variables tab and set julian power to 15 and julian dist to -1. Normally, I do the rotation after adding all of the transforms, but it probably makes more sense to do it after each addition. Rotate counterclockwise once by 45 degrees just as we did with Transform 2.
08:17:21 pm <ClaireJones> Add another a new transform. Set Transform 4 to variations Linear 0 and Julian 0.3. Back in the Variables tab and set julian power to 8 and -1. Rotate counterclockwise once by 45.
08:19:41 pm <ClaireJones> Before we go on to the next step, we'll set the weights. Now, for the Transform weights. Set Transform 2's weight to 10. Set Transform 3 and 4 to a weight of 2.
08:19:54 pm <ClaireJones> This is a very basic Julian setup.
08:20:59 pm <ClaireJones> BTW, the julian will look pretty funky since we're going to move Transform 2 pretty far.
08:23:25 pm <ClaireJones> Select Transform 2 and move the triangle up until the (0, 0) coordinate is at (0, 0.95) in the Triangle tab. You can either change the Move value to 0.05 right away or keep it at the 0.1 value until you reach (0, 0.9) and change it to 0.05. It only affects how many times you want to click the Move button. And 0.95 is not a precise number. Sometimes you may need to decrease the Move value further to find the right spot.
<ClaireJones>You also may need to rotate the gradient to really bring out the detail in the Julian. (Or find a new one).
<BrotherNumsi>cool :)
<Khan71>the 0,0 coordinate?
<Khan71>me too
<one-tough-one>cant we just set x or y or o to something?
<RangRang>can you give us the full coordinates?
<ClaireJones>More simply, move upwards nine 0.1 units.
<Discarn8>With the arrow buttons, right, ClaireJones?
<ClaireJones>Every time I try to set the coordinates manually, the transform distorts. I've given up and just use the Move buttons.
<one-tough-one>so on triangle 2 move it up .1 9 times and then up .05 1 time?
<Platinus>if everyone would right click the triangle and click on "RESET POSITION" then move it up .95, I believe that is what she is saying
<ClaireJones>Just remember to rotate Transform Two 45 degrees counterclockwise if you reset it.
<ClaireJones>Is anyone else still lost?
<Platinus>You don't have to reset it completely, just the position, which doesn't undo the rotation
<ClaireJones>Where do you reset it without resetting completely?
<Platinus>it's one of the three options at the bottom when you right click a transform
<ClaireJones>Marsille: Look at the Triangle tab and tell me what two numbers are at the O:
<ClaireJones>Platinus: Well, I'll be damned. That's a lot easier.
<one-tough-one>okay I'm fine I think I missed a 45 change earlier but I have a pretty cool looking thing now :D
<Platinus>ClaireJones: You're welcome, dearest
<ClaireJones>The O coordinates should be 0 and 0.95
<Marsille>k
<ClaireJones>Do you have it now?
<Marsille>yes
<ClaireJones>Now this is the basics, but I would like to add to this.
<ClaireJones>To make a more streamlined Julian. Set Transform 3 to Julian 0.25 and julian power 8, leaving julian dist -1. Set Transform 2 to julian power 50, leaving the variation at Julian 0.3 and the julian dist at -1.
<ClaireJones>BTW, you can keep moving Transform upwards in 0.05 increments, but you will have to increase the weight of Transform 2 substantially.
<M1tchellEX>moving transform 2 left or right looks prooty cool
<ClaireJones>Yeah, but be careful not to distort it too far. :)
<one-tough-one>so how much more weight for each .05 that transform 2 is moved?
<ClaireJones>I've moved Transform 2 up to 0, 1.2 and set the weight up to 100
<M1tchellEX>one more thing I noticed is if you put 0.5 Julia (no N) on Transform 1, you get a cool looking hole in the circles
<ClaireJones>MitchellEx: I'll have to try that.
<ClaireJones>Now, let's discuss the "Julian centers". Just using Blur is kind of boring. My favourite center combination is to add to Transform 1 the variations Swirl 0.1 and Disc 0.1 to the Gaussian Blur. Reduce the blur to 0.15.
<Croidin>reducing the blur more, will make some julian lines showing inside the blur circle (just found that out myself, lol)
<M1tchellEX>adding 0.4 Bubble to Transform 4 looks kind of crazy but cool at the same time
<one-tough-one>platinus you were going to recommend a gradient did I miss that?
<Platinus>ClaireJones: I've a question for you
<ClaireJones>Before you render, make sure to set the X and Y Rotation values to 0. This centers the Julian. Crap, I had something to say about color symmetry, but I can't remember which transform I apply it to.
<ClaireJones>Platinus: Yes, I forgot about that.
<Platinus>ClaireJones: I would say the second transform, as that has most of the weight in the flame
<ClaireJones>Yes it does. However, I think that I also adjust Transform 1 symmetry when using other variations in the Blur Transform. But I can't remember.
<ClaireJones>All right. That's what I had prepared for the evening. :)
<Platinus>Alright now, the thing that's been bugging me is those whispy flamey tendrils that *Zueuk gets on his Julians
<Platinus> Everyone please thank ClaireJones for her teachings,wisdom, and patience :D
<Pink12>ClaireJones: cant you do backgrounds and fill in spaces and stuff??
<one-tough-one>Thanks ClaireJones I really appreciate this like all of your other tutorials
<KainApophysis>ClaireJones: thanks :D this has been awesome :D
<M1tchellEX>ClaireJones: great tut :V thanks a lot
<ClaireJones>Pink: Change the background under the rendering tab in the adjust window.
<ArtistInWaiting>Thanks ClaireJones even though I was too late to get much of this
<ClaireJones>Thanks for having me guys and listening to me ramble. :)
<Discarn8>*smile* Many thanks, ClaireJones.... This gives me all sorts of ideas!
<Marsille>thanks ClaireJones. Greatly appreciated
* M1tchellEXis rendering a Grand Julian :v
<M1tchellEX>oh man that is awesome, that bubble thing I said earlier doesn't only make an orb, but if the gradient is right the border for the middle circle is curly and loopy looking
<one-tough-one>if you want to change the colors on your apo you can adjust the gradient (press f6) or click on the 3 colored bar at the top
<Pink12>one-tough-one: thank you thank you that was alot of help
<ClaireJones>Pink: you can also go to Flame -> Randomize Color Values under the main Apo window.
<Platinus>Alright everyone, as you all should know, this week's WTC theme is Julians
<ClaireJones>Sure guys. It was interesting since I've never been in the dA chat rooms.
<Discarn8>Hope you won't be a stranger, ClaireJones.
<lyastri>And everyone be sure to read the journal for the new WTC rules. :nod:












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